Another part of the issue comes with Xbox Live infrastructure and netcode. Part of the issue comes from clarity - when a player sees a galleon in Sea of Thieves, Rare want them to be able to understand immediately that means that they could be tangling with four players and react accordingly. Right now, Rare has “no specific plans” to change this, but creative director Mike Chapman told Polygon in an interview that the studio has “discussed extensively all the different ways you’d expect in terms of changing ships dynamically in the world and expanding crew sizes.” This requires a galleon to chase down another ship, negotiate with its owner, and go through the rigmarole of getting the outsider to invite a fifth friend to their ship. By using Xbox’s social features, that outsider can invite one of the galleon’s friends to their ship, then log out, relinquishing control to the new party member. Right now, if players want to have more than four players on one server, they need to find another player on their own ship. While it’s technically possible for players to get more than four players on the same server, it’s a big hurdle, and it’s not one that’s likely to change soon. The only catch is that players are limited to, at most, four players on one ship. Sea of Thieves is a highly social game that encourages players to either befriend other pirates out on the sea or betray their own alliances for gold and glory.
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